Lunar Moderator
Posts : 264 Reputation : 9 Join date : 2010-10-05 Age : 27 Location : Ridin' The Stars
| Subject: [Added] Herb Identify Fri Oct 15, 2010 10:37 pm | |
| Can we get a fix on the unidentified herbs you get from agility? They are unable to be identified, and I think this should be fixed, and helps with Herblore massively. Support or not?
Last edited by Lunar on Sat Oct 16, 2010 4:48 pm; edited 1 time in total | |
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Crysis Active Member
Posts : 152 Reputation : 5 Join date : 2010-10-13 Age : 31 Location : Right behind you!
| Subject: Re: [Added] Herb Identify Sat Oct 16, 2010 3:53 am | |
| make them give the herbs they did on dodian.. it was like marrentil and snapedragon right? | |
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Brandon Old school
Posts : 177 Reputation : 0 Join date : 2010-10-12 Location : Airdrie
| Subject: Re: [Added] Herb Identify Sat Oct 16, 2010 8:11 am | |
| Just make us be able to unidentified them.. | |
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Lunar Moderator
Posts : 264 Reputation : 9 Join date : 2010-10-05 Age : 27 Location : Ridin' The Stars
| Subject: Re: [Added] Herb Identify Sat Oct 16, 2010 12:01 pm | |
| - Brandon wrote:
- Just make us be able to unidentified them..
+ XP + Level + More no-lifing for me + level 2 herblore. Yeah, that's pro enough. | |
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